One such example is the Bull Worm Hyper, which is fullscreen and causes the opponent to fall down, like SpongeBob's other Hypers. Nearly all, if not all of SpongeBob's Specials and Hypers are long-ranged. His Normals contain infinite priority, as a counter-advantage to their reach. However, when played defensively, he can become a big threat to the opponent. Combined with inconsistent and mostly limited range on most of his Normals, this leaves him with not much in offensive ability. Capcom games, his gameplay has a notable lack of said features, such as aforementioned combo ability. Even though the creator says SpongeBob has features incorporated from the series of Marvel vs. He has a limited combo ability, with the player only being able to reliably chain aerial attacks together.
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